Member-only story

30 Days of Algorithms: From Zero to Intermediate (27/30) —Island Count

Tomas Svojanovsky
3 min readJun 3, 2024

--

We will hone our problem-solving skills by exploring the islands in a grid. In this part, we will count islands.

This technique can be used in Geographic Information Systems, Image Processing, Network Analysis, or Game Development.

It can help with creating procedurally generated game worlds, ensuring that landmasses, obstacles, or resources are distributed logically and artistically.

Grid

Let’s create a map of islands. We will mark islands with the number 1 and water with the number 0.

grid = [
[0, 1, 0, 0, 0],
[0, 1, 0, 0, 0],
[0, 0, 0, 1, 0],
[0, 0, 1, 1, 0],
[1, 0, 0, 1, 1],
[1, 1, 0, 0, 0],
]

Auxiliary variables

First, we check if the grid exists; if not, we return 0. We then create a visited list to match the grid’s size, initializing it with all False values.

Finally, we create a count variable for counting islands, setting its default value to 0.

def count_islands(grid):
if not grid or not grid[0]:
return 0

num_rows = len(grid)
num_cols = len(grid[0])
visited = [[False for _ in range(num_cols)] for _ in range(num_rows)]
count = 0

--

--

Tomas Svojanovsky
Tomas Svojanovsky

Written by Tomas Svojanovsky

I'm a full-stack developer. Programming isn't just my job but also my hobby. I like developing seamless user experiences and working on server-side complexities

No responses yet